CIG 3 Sad Planet OS - Development
CIG 3 Sad Planet OS - Development
January 14, 2025
Sad Planet OS Sphere
Virtual Earth 2.0 with a real HD recreated Earth in the Milky Way Galaxy Block with animated & traditional cartoon aspects integrated merging the digital - physical world in an advanced operating system
Professional World + Life integration
Public - Private + Personal Sector integration then traditional or sensor suits to access offering a holographic real world divide between the digital - physical world as a new internet like experience
Private Life integration
Public Life integration
Digital - physical purchases & banking then Public - Private + Personal Sector integration on a global scale in 100-170 of 195 countries with variable restrictions for each countries borders & airspace for standards in use advancing on the virtual HQ for different purpose increasing opportunities & lowering Public - Private Sector costs
Current approved access for Users - Developers will increase from the restrictions to a public access platform increasing number potential from 1.5-2 Billion averages fluctuating down to the 250-500 Million interests connecting to a 2-6 Billion average monthly access connecting to the traditional internet with advancing AI & new software features to aid in research & user friendly efforts allowing for Virtual & FleshBot interaction as additive assistants for daily life
Development between the 2000's-2022 & advanced exponential growth in Dr Sydney Nicola Bennett's structured plan adaptation for the 2025-2030+ CIG 3 agenda with connected interests
BASIC ACCESS STRUCTURE & DEVELOPMENT
Developers
Many developers contribute with no-conflict of interest as a separate interest in the development following Dr Sydney Nicola Bennett's vision
Structure & funding
A break even fair profit development strategy with a piggybacked investment focus allows Developers to break even or access at a low cost then financially break even then profit through connected variables in a time - contribution variable while challenging new approaches with use of AI Virtual not advancements in exponential growth which then construct based on scenarios & history alongside a set of strategic variables in constructing
Coding is at a minimal with the interactive developing effort for the user friendly developers section which includes a digital lounge like atmosphere to multi-task & learn within
Integration with external internet access then Partners & Blueprinters then different international markets & investment markets which are monitored in real time alongside many other statistical variables
Monthly subscription access fees
Developers
Developer fees range from US $3-10+ per month then in system purchases & effort connected to break even & profit in a time - contributing variable with resource & shared learning meeting an overall agenda within catering to Users in the Public - Private + Personal Sector
Users
Users fees range from US $3-10+ per month then in system purchase which includes Public - Private Sector interests like employees or contract employees
ENTERTAINMENT & ARTS INTEGRATION
Traditional & modernized Sad Planet OS marketplaces integrated allowing for advanced User Friendly software within Sad Planet OS optimized for a test & to marketplace with advertising - marketing options integrated as a opt in - opt put choice variable for artists & teams then vast databases & international licence right control for easy User access in a controlled financial variable focused on Artists rights & best interest with fair legal versus unfair illegal AI integration & use with other digital software use
Sad Planet OS is a developing mock of the real world using a real life Google Map (connected interest) approach where you can walk around & feel then experience life in the digital form similar to real life with a safe legal merger aligning with archived & modern laws extending to safe controlled environment test areas at a low cost - price variable
Larger digital companies can create a Sad Planet OS operational devision as a secondary concern like different people or groups to contribute to the development & digital - physical sustainability of
"Like developing for Sony Playstation versus Microsoft Xbox with OEM & aftermarket hard ware for access & mobile phone access"
The entire system is set up for others to integrate in as it becomes top advanced creating equal market opportunity while we effectively "shrink" digital infrastructure & back ups with physical archives safely to void man-made & natural disaster + hazard to retain copies of the traditional past-present Internet & archived articles, journals & information from a Public - Private + Personal Sector for reference as the new developing Super-Intelligent AI World collide against Public Sector Policy - Law to force the Private Sector to cater to the Personal Sector
This is to support a 3-4 + 4+ lifting up 1-2 for investment performance on a local, domestic & international level
Expandable Foot-Wheels & Hand-Wheels as extended features
This allows a hybrid expansion of a human like varibale & advanced humanoid additive assistant that can patch into Sad Planet OS
US 75-100 / 100-250 / 250-500 /500-750 pricing variables
Registration & use-Standards in some of 100-170 of 195 countries for 2025-2030+
Mandatory insurance + care & maintenance aligning with Home or Tennant not auto insurance or emergency & health - dental or other
FleshBot tasks programmed to learn from a vast scenario of information based on human behaviour to perform tasks & intract + communicate
Physical & repeatative labor then tasks
MATERIALS
Hands use a rubber - grab material to squeeze - hold & lift - carry with stance & posture adjustment
Specific features & material choice for internal - external functional physical features
PROGRAMMING
Sad Planet OS
FleshBot 1.0 while all updates will work on older models that can be reprised for a new role through physical - digital updates
Relevant Internal not External Links
Oil - Gas (3)
https://finalstatement2024.blogspot.com/2024/09/canada-oil-phase-oil-2024-20282030.html
Oil - Gas (2)
https://finalstatement2024.blogspot.com/2024/09/all-vehicles-aircraft-helicopters-boats.html
Oil - Gas (1)
https://finalstatement2024.blogspot.com/2024/09/oil-gas-for-2028-2030-no-more-burning.html
Earth 2.0 (3)
https://finalstatement2024.blogspot.com/2024/09/cm-earth-2.html
H.I.3 Case - Global Neuro-Strike War 2012-2025
The NB-OT Labs has their past-present rotations working tirelessly against the CIG 3 & Dr Sydney Nicola Bennett in efforts to sabotage & discredit stating an example over fact to effectively destroy the image, character, credibility & reputation of the CIG 3 & Dr Sydney Nicola Bennett professionally & privately
AI Robot Laws
A robot may not injure a human being or, through inaction, allow a human being to come to harm. A robot must obey orders given it by human beings except where such orders would conflict with the First Law. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
https://www.auburn.edu
Isaac Asimov's "Three Laws of Robotics"
Robot AI law is a legal framework that governs how intelligent systems are designed and used. The goal is to ensure that AI is used responsibly and ethically.
Isaac Asimov's Three Laws of Robotics
A robot cannot harm a human or allow harm to come to a human through inaction
A robot must obey human orders, unless doing so would conflict with the first law
A robot must protect itself, unless doing so would conflict with the first or second law
Challenges in robot AI law
Criminal liability: As AI becomes more autonomous, it may be difficult to assign blame or convict it of a crime
Malicious use: It may be difficult to regulate AI or teach it to act in our interests
Discrimination: AI systems may need to be designed to avoid discrimination and ensure equal treatment
Organizations working on robot AI law
Robotics & AI Law Society (RAILS): An organization that aims to ensure that AI systems are designed responsibly
EU - AMERICAN COALITION

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